City We Dreamed Of
When we were kids – people would say “Draw your dream city”. And we would, with colourful abandon, but now we’re grown up, we’re living in these cities. Are they the ones you dreamed of?
A city is series of surfaces that humans construct to demark or delineate their own personal space. However many inhabitants feel that their city’s design is foisted upon them.
Inspiring people to take a fresh look at the cityscapes they are familiar with, this project will create a positive memory of the impact we can have on the environments we inhabit. The objective of this project is to reimagine the roles of both the architect, as an enabling engineer with specialist building knowledge and vocabulary, and the inhabitant, as user whose feedback is valued and fed back in to the product even as they continue to use it.
This project seeks to extend the roles of both the architect and end-user beyond the initial inception of a building and ensure that spaces adapt. Both parties will be introduced intuitively to the tastes and vocabularies of the other and given the tools and data to better understand one another.
This project unites the creative forces of the award winning Guerilla Dance Project Ltd, and Sharisharishari the Japanese Architects’ collective and was a finalist for the Playable City Award.
Turning a familiar corner, members of the public will encounter a floor, across which are strewn piles of building blocks. Re-awakening a childhood memory of wooden building blocks, this project offers an open invitation to play, build your dream city, knock it down, and then build it again. Colour it in, move it around, inscribe it with your undying love and share your dreams with the person next to you.
Some surfaces are rigid, others flex, some are translucent, and some light up in different ways when they are connected to another block. With unlimited combinations they create new windows onto the cities we live in, and offer a revolutionary way to re-imagine architecture. Each building block has identical holes and ‘cufflink’ links that are intuitively designed to fit together. Over the course of a day people will find themselves collaborating as they evolve new cityscapes in response to their location and in doing so change the way they move around their city- creating an opportunity to hide inside something, climb over and under, or look through a city of surfaces.