Hidden Fields

Winner of the RTS Digital Innovation Award 2013

(For Hidden Fields, choreographed 2012)

Hidden Fields

Hidden Fields is a unique sci-art collaboration that has attracted significant national and international attention. This augmented dance project gives people the chance to see how their energy fields interact with the otherwise invisible atomic world. Fusing 3d imaging and rigorous quantum mechanics, Hidden Fields brings together gaming, science, dance and people.

Choreographed by Laura Kriefman, it is a collaboration with chemical physicist David Glowacki, visual artist Phill Tew, sound artist Tom Mitchell, and composer Joseph Hyde. Developed in the South West through the support of University of Bristol, Arnolfini, Pervasive Media Studio, Guerilla Dance Project it has been funded by the EPSRC.

Hidden Fields is the first dance show commissioned using the danceroom Spectroscopy (dS) technology. The fusion of rigorous science, self composing soundscapes and incredible generative visuals has led to the development of a new choreographic language that pushes the boundaries of our relationship with precise movement, science, spacial awareness and art. Hidden Fields is a narrative show about memories and becoming the person you want to be.

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DANCEROOM SPECTROSCOPY

Hidden Fields was developed through a series of workshops at the Arnolfini (Bristol, UK), where it premiered on 21st July 2012. Since, it has won Royal Television Society Digital Innovation Award 2012, Media Innovation Award for Best Digital Innovation, and best Exhibition 2013, a University of Bristol public engagement award, and anHonorary Mention for the Prix Ars Electronica. The 2012 and 2013 versions of the show featured at the 2012 Cultural Olympiad, the Barbican (2012 and 2014) ZKM, Arnolfini, Kientica Art Fair, World Science Fair New York and Bath Spa University.

Fusing 3d imaging and rigorous quantum mechanics, dS transforms people into energy fields and lets them wander through the nano-quantum world, where they trigger sounds and images. There’s no limit on the number of “players”, and the more they cooperate, the more engrossing it becomes.